The Ifrit battle arena is a circular ring of fire. Ifrit makes a spectacular entrance and sets up on the far side of the fire ring. Ifrit breathes a cone of fire frequently in his attacks, so only the party tank should be in his front arc. Make sure that the healer and dps stay behind Ifrit throughout this engagement.

There are three mechanics to the Ifrit fight, failing to successfully counter these mechanics will kill party members. Otherwise, this fight isn’t terribly difficult, as long as the healer remains standing, even a careful duo can complete the fight.

Enter Ifrit

The first mechanic, eruption, begins after Ifrit takes about 25% damage. Periodically, Ifrit will cast the eruption ability. This effect places a large aoe damage ring somewhere on the battlefield, generally underneath the feet of at least one party member. The eruption effect looks like ground spikes, not the “get out of the red” aoe circle you see from other monsters. Once the spikes land under your feet, you have only moments to get off them before they explode into a fiery burst. The eruption ability will continue throughout the remainder of the encounter.

Ifrit Beginning

The second mechanic happens near the 50% mark of the fight. In this mechanic, Ifrit drops a fiery sword into the ground. The sword is targetable and needs to be destroyed immediately. Have the DPS be on guard and shift to the sword the moment it drops. I’m not sure what happens if you leave the sword up, but let’s assume it’s bad! In the story mode, this mechanic only happens once. Once countered you will not see it again.

Ifrit Fight

The third mechanic begins at about the 25% mark. During this stage, Ifrit will place ground effects either on the outside of the ring (forcing players to run to the inside) or on the inside of the battle arena (forcing players to run to the outside). He does these back to back with and then pauses a bit before cycling them again. Stay moving to avoid the inside-outside damage effects and then return to beating on Ifrit after they complete.

What? No Treasure?

Technically, you didn’t defeat Ifrit,you just pushed him back. Further, this is only story-mode Ifrit, he’s far weaker than his normal planar self. So, no, no treasure for you on this engagement. However, you do advance your story-line which leads to some rather useful unlocks. Upon completing Ifrit you begin your eligibility quests for Grand Companies!

I also recommend you pay attention to Tancred in the subsequent quest lines. Tancred gives you a critical piece of information letting you know your victory over Ifrit was a pyrrhic one. FFXIV:ARR has a very dark story line and your sugar-coated happy ending comes crashing down in the aftermath of Ifrit. Someone has been reading their George R.R. Martin!

You will encounter Ifrit again later on in the game (most likely 50th, but I can not yet confirm this). In version 1.0, Ifrit was a full party (8-person) encounter on his hard mode. The mechanics for hard mode back then were similar to the story mode fight, with a few more wrinkles. I expect we will get Ifrit as a hard mode, full party, 8-person fight in Beta-4 and beyond!